01 — Shipped
Titles I’ve
worked on
02 — Experience
Where I’ve
been
Jan 2025 — Present
Singapore · Remote
Singapore · Remote
Senior 3D Character Artist
No Problem Space
- High-detail characters for visual development, marketing and card illustrations
- HAVOC (TCG) via Nyx Studios — bio-mechanical “Colossus-class” designs combining organic and hard-surface forms
- Sculpted and textured assets optimized for rendering and presentation
Oct 2024 — Dec 2024
Singapore
Singapore
Senior 3D Character Artist
General Arcade
- Base character assets used as the foundation for further production
- Defined topology and structural standards for consistency across assets
- Adapted models to a legacy pipeline and its technical requirements
Feb 2024 — Oct 2024
Senior 3D Character Artist
Corbax Studio
- AAA characters from blockout to final in-engine assets
- Realistic sculpting and texturing with strong anatomical accuracy
- Clothing design and simulation in Marvelous Designer / CLO 3D
- Clean topology for animation and deformation; creature development
Jun 2023 — Jan 2024
3D Character Artist
Freelance
- Character for an RPG project trailer, among other contracts
- Full cycle: blocking, low poly, high poly, baking, texturing
- Personal work in parallel — including “Yokai”
Oct 2020 — Apr 2023
2 yrs 7 mos
2 yrs 7 mos
3D Character Artist
TRACE Studio
- Shipped Call of Duty: Mobile, New World and Saints Row
- Game-ready assets from blockout to engine integration
- Optimized characters against animation specs and technical constraints
- Clothing in Marvelous Designer / CLO 3D; modelling and texturing
Feb 2018 — Feb 2020
Graphic Designer
Tavrida Art
- Branding and identity for the Tavrida.ART festival of young art
03 — Capabilities
What I do
Sculpt & form
- Realistic anatomy
- High-poly sculpting
- Creature design
- Hard-surface elements
- Grooming & hair
Surface
- PBR texturing
- Skin & fabric shading
- Cloth sim — Marvelous / CLO 3D
- Baking & UV layout
- Look-dev & lighting
Pipeline
- Retopology & optimization
- Modular characters
- MetaHuman integration
- Unreal Engine 5 setup
- Real-time presentation
Toolset
- ZBrush · Maya · Blender
- Substance 3D Painter
- Marmoset Toolbag
- Unreal Engine 5
- Photoshop
04 — Background
Study & recognition
Award
ASIAGRAPH 2024 CG Art Gallery
“Yokai” selected after review · certificate of merit, Tokyo
Training
Digital Figure Sculpture
10-week anatomy intensive with Scott Eaton
Education
NNGASU
Nizhny Novgorod State University of Architecture and Civil Engineering, 2012—2016
05 — Contact
Let’s make
something good.
Open to full-time and freelance character work — remote, hybrid or relocation.