Bangkok, Thailand — UTC+7

Anastasia
Fomina
Senior 3D Character Artist

Realistic AAA game characters — from anatomy sculpt and cloth simulation to clean topology and final assets running in-engine. 6+ years in production.

Open to work Remote · Hybrid · Relocation EN · RU
Anastasia Fomina, Senior 3D Character Artist based in Bangkok
6+
Years in gamedev

01 — Shipped

Titles I’ve
worked on

2025HAVOC Gen ZeroNyx Studios · TCG
2022Call of Duty: MobileActivision
2021New WorldAmazon Games
2020Saints RowVolition
NDA projectsPC · Console

02 — Experience

Where I’ve
been

Jan 2025 — Present
Singapore · Remote

Senior 3D Character Artist

No Problem Space

  • High-detail characters for visual development, marketing and card illustrations
  • HAVOC (TCG) via Nyx Studios — bio-mechanical “Colossus-class” designs combining organic and hard-surface forms
  • Sculpted and textured assets optimized for rendering and presentation
Oct 2024 — Dec 2024
Singapore

Senior 3D Character Artist

General Arcade

  • Base character assets used as the foundation for further production
  • Defined topology and structural standards for consistency across assets
  • Adapted models to a legacy pipeline and its technical requirements
Feb 2024 — Oct 2024

Senior 3D Character Artist

Corbax Studio

  • AAA characters from blockout to final in-engine assets
  • Realistic sculpting and texturing with strong anatomical accuracy
  • Clothing design and simulation in Marvelous Designer / CLO 3D
  • Clean topology for animation and deformation; creature development
Jun 2023 — Jan 2024

3D Character Artist

Freelance

  • Character for an RPG project trailer, among other contracts
  • Full cycle: blocking, low poly, high poly, baking, texturing
  • Personal work in parallel — including “Yokai”
Oct 2020 — Apr 2023
2 yrs 7 mos

3D Character Artist

TRACE Studio

  • Shipped Call of Duty: Mobile, New World and Saints Row
  • Game-ready assets from blockout to engine integration
  • Optimized characters against animation specs and technical constraints
  • Clothing in Marvelous Designer / CLO 3D; modelling and texturing
Feb 2018 — Feb 2020

Graphic Designer

Tavrida Art

  • Branding and identity for the Tavrida.ART festival of young art

03 — Capabilities

What I do

Sculpt & form

  • Realistic anatomy
  • High-poly sculpting
  • Creature design
  • Hard-surface elements
  • Grooming & hair

Surface

  • PBR texturing
  • Skin & fabric shading
  • Cloth sim — Marvelous / CLO 3D
  • Baking & UV layout
  • Look-dev & lighting

Pipeline

  • Retopology & optimization
  • Modular characters
  • MetaHuman integration
  • Unreal Engine 5 setup
  • Real-time presentation

Toolset

  • ZBrush · Maya · Blender
  • Substance 3D Painter
  • Marmoset Toolbag
  • Unreal Engine 5
  • Photoshop

04 — Background

Study & recognition

Award
ASIAGRAPH 2024 CG Art Gallery
“Yokai” selected after review · certificate of merit, Tokyo
Training
Digital Figure Sculpture
10-week anatomy intensive with Scott Eaton
Education
NNGASU
Nizhny Novgorod State University of Architecture and Civil Engineering, 2012—2016

05 — Contact

Let’s make
something good.

Open to full-time and freelance character work — remote, hybrid or relocation.